Animal Dancing
Age Group: K-2nd grade
Total time:
Supplies
Device to play music on
Directions
Start by playing any kind of music and have the players dance to it!
At any point, pause the music and say a type of animal. The players must now start dancing like they think that kind of animal would. For example, if the animal was an elephant the players could start waving their arms around like a trunk!
Whoever is controlling the music is the judge- for each animal they pick the impression that they think was the most accurate and gives that player a point!
The first player to 4 points wins!